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Returns the configured number of lines (or whatever) to be scrolled per wheel action. Returns the number of mouse clicks for this event: 1 for a simple click, 2 for a double-click, 3 for a triple-click and so on. Returns the mouse button which generated this event or wxMOUSE_BTN_NONE if no button is involved (for mouse move, enter or leave event, for example). Returns true if the mouse was entering the window. Returns true if this was a dragging event (motion while a button is depressed). If the argument is omitted, this returns true if the event was a mouse button up event. More.īuttonUp ( wxMouseButton but= wxMOUSE_BTN_ANY) const If the argument is omitted, this returns true if the event was a mouse button down event. More.īuttonDown ( wxMouseButton but= wxMOUSE_BTN_ANY) const If the argument is omitted, this returns true if the event was a mouse double click event. More.īuttonDClick ( wxMouseButton but= wxMOUSE_BTN_ANY) const Returns true if the event was generated by the specified button. Returns true if the second extra button mouse button changed to up. Returns true if the second extra button mouse button changed to down. Returns true if the event was a second extra button double click. Returns true if the first extra button mouse button changed to up. Returns true if the first extra button mouse button changed to down. Returns true if the event was a first extra button double click. WxMouseEvent ( w圎ventType mouseEventType= w圎VT_NULL) The following event handler macros redirect the events to member function handlers ' func' with prototypes like: The same applies, of course, to other mouse buttons as well. Also, by convention, if wxMouseEvent::LeftDown returns true, wxMouseEvent::LeftIsDown will also return true in wxWidgets whatever the underlying GUI behaviour is (which is platform-dependent). For example, when the user is dragging the mouse you can use wxMouseEvent::LeftIsDown to test whether the left mouse button is (still) depressed. Note the difference between methods like wxMouseEvent::LeftDown and the inherited wxMouseState::LeftIsDown: the former returns true when the event corresponds to the left mouse button click while the latter returns true if the left mouse button is currently being pressed. This has several drawbacks: the LEAVE_WINDOW event might be received some time after the mouse left the window and the state variables for it may have changed during this time.
#Right click hold test windows
Note Note that under Windows CE mouse enter and leave events are not natively supported by the system but are generated by wxWidgets itself. The position associated with a mouse event is expressed in the window coordinates of the window which generated the event, you can use wxWindow::ClientToScreen() to convert it to screen coordinates and possibly call wxWindow::ScreenToClient() next to convert it to window coordinates of another window.
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In other words, the parent window receives w圎VT_LEAVE_WINDOW event not only when the mouse leaves the window entirely but also when it enters one of its children.
#Right click hold test portable
Note that not all mice have even a middle button so a portable application should avoid relying on the events from it (but the right button click can be emulated using the left mouse button with the control key under Mac platforms with a single button mouse).įor the w圎VT_ENTER_WINDOW and w圎VT_LEAVE_WINDOW events purposes, the mouse is considered to be inside the window if it is in the window client area and not inside one of its children. And if the system supports more buttons, the wxMOUSE_BTN_AUX1 and wxMOUSE_BTN_AUX2 events can also be generated. This event class contains information about the events generated by the mouse: they include mouse buttons press and release events and mouse move events.Īll mouse events involving the buttons use wxMOUSE_BTN_LEFT for the left mouse button, wxMOUSE_BTN_MIDDLE for the middle one and wxMOUSE_BTN_RIGHT for the right one.